Welcome and mission

Hi there!
This is a page for fans and friends of the WildStorms Expandable Superhero Collectible Card Game (otherwise known as WSCCG).
Here, I'll share and showcase work that extends beyond the boundaries of the 1995 game and its expansions. (I figure that since I co-created it, I can do stuff like that.)
Seriously, though, I've developed some things based on the original game design (by Jim Lee, Matt Forbeck and yours truly) that I think are moderately cool and I want to share them with you.
So welcome to my page and thanks for being here!

Magic

Discussion of how to expand magic in WSCCG and make it really useful.

What Magick Does at Present
Describe what Magick does under the existing rules, so we have a benchmark.




Spells
Treat as combat card BUT play facedown on site, turn face up when Magick character is active/able to use them. Spend R/E point to retrieve from discards and use again.


Spell Card Design
Title
Requires (usually base level of Magick to use this spell, might also be Hero or Villain or team/organization)
Description (what the spell does, most of them are attack or defense)
Point Cost

Ceremonies and Rituals
Sacrifices

Places of Power
How certain battlesites can influence the use of Magick





Link to Magick Boosts
A link to the Magick sheet on the boosts page

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