So let's fix that.
I'm going to start rolling out some rules (hopefully by May 1) that discuss how to bring vehicles into your game.
You might be asking, right off the bat, what this means for existing vehicles in WSCCG. Well, it depends. You can use the original, official card (and we recommend this for tournament play) or you can use the updated versions we'll be rolling out here. Totally up to you.
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Vehicle Rules
Land, Sea and Air (and Maybe Underground or in Space)
Vehicles are objects that allow characters to move (themselves, passengers, cargo, etc.) and sometimes to fight (tanks, APCs, battleships, fighter planes, etc.). Every civilization since just about the dawn of time has had vehicles of some sort, and why? Because they're so darned useful.
We'll start by sketching out what these all-new vehicle cards include.
Design of Vehicle Cards
Type: Ground, Water, Air, Space, Special
Passengers: # characters that can be onboard at any one time
Pilot/Driver Required?: yes or no; some vehicles do not need a skilled operator
Tech: value of the vehicle in question (a modern car would be Tech 2, for example)
Stats: C (usually ramming), R (if equipped with weapons), D (resistance to damage)
Speed: how many ranks it can move straight or in reverse in one turn (generally 1-4 ranks/turn)
Hits: how many hits it takes to disable (motorcycle = 2, for example)
Protection: added to D of passengers
Size: basically, scooter (1) to Imperial Star Destroyer (200).
Special Features: anything that is extra, like a separate sub-vehicle or unusual weaponry
Vehicle Movement
I Wanna Go Fast!
Movement is based on the vehicle's Speed plus the Driver or Pilot's skill level. A racer in a car with Speed 5 and Driver 5 can go faster than a guy in a car with Speed 8 and Driver 1. This holds true for all types of vehicles.
Vehicles, for purposes of the game, move in straight lines. If a sharp turn is necessary, the driver must roll under his skill value on 1d6 and lose 1 rank of movement; if the roll fails, the vehicle's movement is ended for that turn.
Vehicle Attacks
Ramming Speed!
The easiest attack a vehicle can make is ramming into something. The way it works in WSCCG is:
- add Speed to C for a total ramming attack value, then apply it to an opposing target that is within range.
- Fast vehicles clearly have an advantage here, but we'll get to what tanks and other big, slow things can do later.
- ...by 1, vehicle is not slowed, neither passengers nor target is injured.
- ...by 2, vehicle is slowed to 1 rank/turn; all passenger <3D suffer 1 hit.
- ...by 4, vehicle is stopped and takes 1 hit; all passengers <4D suffer 1 hit.
- ...by 6, vehicle is stopped and disabled; all passengers <5D suffer 1 hit.
- ...by 2, vehicle is able to continue moving; target suffers 1 hit.
- ...by 4, vehicle is able to continue moving; target suffers 2 hits.
- ...by 6, vehicle may make second attack on adjacent opposing character; original target suffers 2 hits.
Tanks might not be speed demons but boy, can they crush stuff. (By the way, these rules also apply to eighteen-wheelers, kaiju and other mega-monsters, and AT-ATs.)
- Add Size to (C+D) to get crushing attack value, then apply it to an opposing target that is within range.
- Movement slows to 1 during a crushing attack regardless of outcome.
- ...by 1, vehicle is not slowed, neither passengers nor target is injured.
- ...by 2, vehicle is slowed to 1 rank/turn; all passenger <3D suffer 1 hit.
- ...by 4, vehicle is stopped and takes 1 hit; all passengers <4D suffer 1 hit.
- ...by 6, vehicle is stopped and disabled; all passengers <5D suffer 1 hit.
- ...by 2, vehicle is able to continue moving; target suffers 2 hits.
- ...by 4, vehicle is able to continue moving; target suffers 3 hits.
- ...by 6, vehicle may make second attack on adjacent opposing character; original target suffers 3 hits, any equipment on target is destroyed.
Vehicle Defenses
Racing Maneuvers
How to Race
x
Resolving Races
x
Plot Twists and Combat Cards for Vehicles
Equipment for Vehicles (off-warranty modifications)
Some Well-Known Vehicles
FANTASTICAR MK 1 (Flying Bathtub)
BATMOBILE
SPIDER-MOBILE
HAUNTED TANK
BLACKBIRD (X-MEN)
AVENGERS QUINJET
BENATAR (GUARDIANS OF THE GALAXY)
CAVE CARSON'S DRILLING MACHINE
SHE-HULK'S FLYING CONVERTIBLE
LEGION TIME SPHERE
Want to see more? There's a page with links to various vehicles in the making...
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