Traditionally, in WSCCG, you have a character in play and you add equipment to them to make them tougher. Pretty basic, right?
Well, what if you have a hand full of equipment and no active characters?
That... is not good.
So maybe we have an optional rule where you're able to play equipment face-down during the recruit and equip phase, paying the point value normally but not assigning it to an active character if nobody is available (or qualified to receive that item).
What do you think?
Worth testing as an optional rule?
I feel like it might be good to have something like this available *as an option* as we add in magic spells, psi stunts, and boosts.
What do YOU think?
Let me know!
Welcome and mission
Hi there!
This is a page for fans and friends of the WildStorms Expandable Superhero Collectible Card Game (otherwise known as WSCCG).
Here, I'll share and showcase work that extends beyond the boundaries of the 1995 game and its expansions. (I figure that since I co-created it, I can do stuff like that.)
Seriously, though, I've developed some things based on the original game design (by Jim Lee, Matt Forbeck and yours truly) that I think are moderately cool and I want to share them with you.
So welcome to my page and thanks for being here!
This is a page for fans and friends of the WildStorms Expandable Superhero Collectible Card Game (otherwise known as WSCCG).
Here, I'll share and showcase work that extends beyond the boundaries of the 1995 game and its expansions. (I figure that since I co-created it, I can do stuff like that.)
Seriously, though, I've developed some things based on the original game design (by Jim Lee, Matt Forbeck and yours truly) that I think are moderately cool and I want to share them with you.
So welcome to my page and thanks for being here!
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Maybe not to the battlefield area, but establishing a "weapons locker" in the staging area seems legit.
ReplyDeleteSounds like an interesting idea. Want to playtest it and see how it goes? Maybe establish that you can have 10 points in a "locker" in your staging area... then you can equip during recruit/equip as you please. Hm...
DeleteI will be glad to test it out some... I lost my physical cards some time ago, but I am just a few days away from posting the Unlimited set for use on tabletop simulator, with other sets to follow as time allows! I guess I should check with the creator and make sure he is OK with that?
DeleteWhole project would have been extremely difficult without the Wildstormsccg website have all the needed art assets in one place.